Return to previous page
Print

Revision History: (Included for reference)

Version 1.2
Date: October 31, 1995
U6: Checksum: FD12 (R – Regular)
U6: Checksum: DB12 (B – Belgium/Canada)

This version works with sound revision 1.0.

Changes from revision 1.1:

Corrected an erroneous error report on hand detected during burn-in.

Increased hand popper kick strength slightly for use when
hand is broken.

Made the matrix award relative position more random.

Incorporated new Tournament Mode code fixes.

Version 1.1
Date: October 2, 1995
U6: Checksum: AF11 (R – Regular)
U6: Checksum: 8D11 (B – Belgium/Canada)

This version works with sound revision 1.0.

Changes from revision 1.0:

The text “TO ADVANCE YAKUZA” and “POWER MASTER” now fits the
display in all languages.

Added a ball search delay at the end of Powerdown during the
“YOU ARE THE MASTER” speech.

Version 1.0
Date: October 2, 1995
U6: Checksum: C010 (R – Regular)
U6: Checksum: 9E10 (B – Belgium/Canada)

This is the release of software for production.

This version requires sound revision 1.0:

U2: Checksum: AF00
U3: Checksum: BC00
U4: Checksum: A400
U5: Checksum: B900
U6: Checksum: 0F00
U7: Checksum: C100
U8: Checksum: 0E00

Changes from revision 0.4:

Added a cyberspace multiball lamp effect.

Fixed a condition where the left diverter did not always open
following a ball plunge into the jets.

Fixed a condition where following the first Cyberspace Multiball,
the hand popper shot call arrow would be lit for no reason.

Changed the throwing spikes to carry from ball-to-ball until they
are completed the first time.

Can now cancel buy-in on the launch button.

Added a game over lamp effect.

Corrected a display error where at game over with multiple players,
a portion of the final player up’s score would be partially wiped
away.

Added (non Tournament) hand cabinet button cheat codes.

Changed touch tone multiball jackpot rules to be worth the effort of
making the shots.

Now the hand is moved to the back during game over to improve the
chances of the hand being in an optimal position for shipment.

If we determine the hand to be broken, and we are trying to clear
the hand popper (except in multiball) the diverter is opened to give
the ball additional room to exit.

Fixed a condition where the game over music would terminate
prematurely.

Improved flaky ball-in-hand switch behavior.

Changed hand popper behavior to switch to a soft kick after failing
to clear, when the hand is not marked bad.

Version 0.4
Date: August 25, 1995
U6: Checksum: CC04 (R – Regular)
U6: Checksum: A204 (B – Belgium/Canada)

This is the release of software for production of sample games.

Weight N/A
B/W Rom Options

[U6] CPU Rom v1.2R, [U6] CPU Rom v1.2B

Reviews

There are no reviews yet.

Be the first to review “Johnny Mnemonic Pinball – CPU Rom [U6]”
Johnny Mnemonic Pinball &#8211...

$17.99

or
Select options