Eliminate your batteries and avoid damage to your game!
This 28 pin Dip NVRAM is plug and play and requires no soldering for most games.
Note about games with a clock / Midnight Madness etc: This device will retain the RAM data when the machine is powered off, and will come back to the same values when the machine is powered back on. Games with real-time clocks will not advance while the machine is powered off. This is not specific to this device, but NVRAM’s in general. You will still be able to utilize Midnight Madness modes, etc, but you will need to manually set the game clock to the desired time each time.
Please attach the binary image file you would like burned on this chip. You may also enter a URL to an image or other notes regarding the rom in the field below.
Avoid damage to your board! Remove those batteries immediately before they leak all over your board! This NVRAM will allow your game to run without batteries being installed.
If you already have acid on your board…don’t just get rid of batteries and leave it…it must be neutralized or will continue to spread! Please see http://pinwiki.com/wiki/index.php?title=Bally/Stern#Repairing_Alkaline_Damage
Plug and Play ready games: (Just replace a socketed chip!)
Sega/Stern Whitestar (Chip Location U212):
High Roller Casino
Lord of the Rings
Lost in Space
Lost World: Jurassic Park
The Simpsons’ Pinball Party
Star Wars Trilogy
Viper Night Drivin’
**Newer Stern machines use a completely different type of memory and are not compatible with this chip
Data East (Version 3) (Chip Location D5):
Adventures of Rocky and Bullwinkle and Friends
Back to the Future
Guns N’ Roses
Lethal Weapon 3
Monday Night Football
Phantom of the Opera
Playboy 35th Anniversary
Star Trek (1991)
Star Wars (1992)
Tales From The Crypt
The Simpsons (1990)
Teenage Mutant Ninja Turtles [TMNT]
The Who’s Tommy
WWF Royal Rumble
Sega (Version 3B):
Mary Shelley’s Frankenstein
***Below systems are NOT “plug and play” and recommended only for people with advanced soldering knowledge. The older boards have very delicate solder pads and traces that can easily be damaged by improper soldering and/or overheating. All board modifications are always at your own risk!!!***
Games that require unsoldering/soldering the chip (Installing a 28 Pin socket is recommended:
WPC / WPC95 (Chip Location U8)*:
Attack from Mars
Bram Stokers Dracule
Bride of Pinbot
Creature from the Black Lagoon
Indiana Jones 93
No Good Gophers
Start Trek (1993)
Tales of the Arabian Nights
Theater of Magic
World Cup Soccer ’94
Games that require unsoldering/soldering the chip and jumper(s) (Installing a 28 Pin socket is recommended):
**Williams System 11B (Chip Location U25):
Black Knight 2k
Elvira and the Party Monsters
Swords of Fury
**Williams System 11C (Chip Location U25):
Bugs Bunny Birthday Ball
***Williams System 11C (Chip Location U25):
* Not all WPCs are directly configured with 6264s. The WPC MPU can be rejumpered to use a 62256, and some games shipped with them.
To convert a WPC-89 MPU that is already set up with a 62256, you will need to add a resistor @ R93 (1.5k ohm), and remove jumper W3. Failure to do this may keep the MPU from booting once it is installed, but others have said not always necessary. Your mileage may vary.
** Williams System 11B/11C have a 24 pin 6116 RAM hard soldered in from the factory at location U25, and need a 28 Pin socket installed. To use a 6264 type NVRAM, you must also change the jumpers: W5 removed, and W6 installed.
***System 11 and System 11a CAN NOT be changed and ONLY support a 6116 style RAM, so this chip is not compatible with those machines.