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CPU Rom [U6] Version L-9 (This listing is the most current official release)

Versions above L-5 use a larger eprom, and your game needs to be jumpered correctly depending on the version/chip size.  See WPC Jumper Settings

****You must use CPU vL-5 or lower if you have a prototype machine or other machine that has a Sys11 soundboard.****
****You must use Sound vPA-1 if you have a prototype machine or other machine that has a Sys11 soundboard.****

How do I know if I have a prototype / sample machine?  Here is a guide on some of the differences: https://www.flippers.be/funhouse_prototype_guide.html

Revision History: (Included for reference)

Version L-9/L-9H (WPC ONLY! – Not compatible with prototype games or other games with Sys11 Soundboard)
Date: December 11, 1992
U6: Checksum: 3809

NOTE: This game ROM requires a 2Meg EPROM. To use a 2Meg EPROM
in your game, make sure that your CPU board is jumpered
correctly as follows:

W1 – in
W2 – out

This ROM version works best with a modified L-2 sound ROM.
With this special L-2 sound ROM, the Enter Initials and
Jackpot lamp effects are enhanced.

The sound ROM checksums are as follows:
U14 (L1/L-2): E58A
U15 (L1/L-2): 5E0A
U18 (special L-2): BA0A (Aka L2S, L2 Special, L3)

NOTE: It is NOT necessary to upgrade U18 in order to use the L-9
game ROM. This modified sound ROM, in conjunction with the L-9
game ROM, provides an enhanced light show for the ‘enter
initials’ display.

 

Version L9.05H (home version built from L9.0):

NOTE: The 9.05H home ROM version is FREE PLAY ONLY and cannot be used for coin play.

  • Adds “Rudy Blink” to feature adjustments to allow Rudy to blink his eyes periodically during play.
  • The priority for the “lockup arrival” sound has been raised to be above that of the Super Dog targets.
  • The Trap Door will not close within several seconds of a lockup hit, to provide a shot into an open Trap Door anytime the lockup is made. It also will wait for Rudy’s Hideout to kick out if the ball lands there while it is open.
  • A new adjustment called “Smart Trap Door” has been added to allow the Trap Door to open on the first switch following the loop. This will stop the roll-back problem on the door.
  • There is a new game adjustment called MIL. + CARRYOVER. If this is set to “YES”, then a player that gets a 2nd multiball continues Million Plus where he left off at the end of the 1st.
  • The priority of a Super Dog target hit has been lowered below the Mystery Mirror effect, such that the Yum-Yum Super Dog display will be cut off by a Mirror award.
  • The Gangway lamps now blink in a timeout sequence faster and faster to give you an idea of how much time is left.
  • When a player is posted for entering initials, Rudy, says “Way to go, “
  • When Rudy says “Good Night” after entering your initials, he is supposed to address the last player to put his initials in. Due to a bug, he always said good night to player 1. This has been corrected.
  • The steady lamp effect (to the music) after Million Plus, or during initials entry has been enhanced. This includes the retrieval of new signals from the new L-3 revision U18 sound rom.
  • When the S-T-E-P standup targets were hit, the lamp effects (both lit and unlit) allocated the start button lamp which caused it to go out momentarily. This has been corrected.
  • During the “jackpot instructions” (shoot Trap Door for 2,000,000), if the timing is wrong, it would scroll the message out while dimmed. This has been fixed so that the lower line of score displays is now forced bright before the scrolling is attempted.
  • The Trap Door now blinks in a “timed progression” to indicate how close it is to a timeout.
  • A new preset called “Install Home” contains all of the preferred non-factory adjustments for a typical home use game.
  • The timing of the lockup arrival sound has been modified to prevent a re-triggering of this sound.
  • A new adjustment has been added to remove the “free play” message while the game is set for free play. When this adjustment (called FREEPLAY MESSAGE) is set to “off”, the game shows the credits count instead.
  • The “up” switch in test mode was acting sticky due to an improper debounce specification. This has been corrected.

NOTE: Other changes undocumented as yet. If you have any further info to add regarding this unique ROM version, please let us know and we will post them here!

Version L9 (Coin Operated/Commercial) [Built From L3 versino]

  • When Tournament mode is selected, the mystery mirror always begins the game set to “Quick Multiball”
  • During multiball, the “ramp ripoff” detector (that gives you the ball back if a ramp shot goes out the left drain) was still active. 2 Balls could simulate this behavior and cause a free ball. This has been corrected.
  • The priority for the “lockup arrival” sound has been raised to be above that of the super dog targets.
  • The trap door will not close within several seconds of a lockup hit, to provide a shot into an open trap door anytime the lockup is made. It also will wait for Rudy’s hideout to kick out if the ball lands there while it is open.
  • A new adjustment called “smart trap door” has been added to allow the trap door to open on the 1st switch following the loop. This will stop the roll-back problem on the door.
  • There is a new game adjustment called MIL. + CARRYOVER. If this is set to “YES”, then a player that gets a 2nd multiball continues million plus where he left off at the end of the 1st.
  • The priority of a super dog target hit has been lowered below the mystery mirror effect, such that the yum-yum super dog display will be cut off by a mirror award.
  • The gangway lamps now blink in a timeout sequence faster and faster to give you an idea of how much time is left.
  • When a player is posted for entering initials, Rudy, says “Way to go, <name>”
  • When Rudy says Good night after enter your initials he is supposed to address the last player to put his initials in. Due to a bug, he always said good night to player 1. This has been corrected.
  • When the S-T-E-P standup targets were hit, the lamp effects (both lit and unlit) allocated the start button lamp which caused it to go out momentarily. This has been corrected.
  • During the “jackpot instructions” (shoot trap door for 2,000,000), if the timing is wrong, it would scroll the message out while dimmed. The lower line is now forced bright before the scrolling is attempted.
  • The trap door now blinks in a “timed progression” to indicate how close it is to a timeout.
  • The timing of the lockup arrival sound has been modified to prevent a re-triggering of this sound.

 

Sound ROM Revision History: (Included for reference)

Version L3
This is the same as the official version of L2S, but has been doubled up to burn on a larger EEPROM, it is not actually a newer version.
Version L-2 Special (L2S)
This archive contains a special version L-2 sound ROM U18 for Funhouse
pinball by Williams.

With this special L-2 sound ROM, the Enter Initials and Jackpot
lamp effects are enhanced.

This special ROM is provided as a courtesy to owners of Funhouse
pinball games.

This ROM must be used with revision L-1 or L-2 sound ROMs U14 and U15
Weight N/A
B/W Rom Options

[U6] CPU Rom vL-9.05H, [U6] CPU Rom vL-9, [U6] CPU Rom vL-5, [U6] CPU Rom vL-4, [U6] CPU Rom vL-3, [U6] CPU Rom vL-2, [U6] CPU Rom vL-1, [U14, U15, U18] 3 Rom Sound Rom Set vL2S, [U14, U15, U18] 3 Rom Sound Rom Set vPA-1, [U14] Sound Rom vL-2, [U15] Sound Rom vL-2, [U18] Sound Rom vL-2S (L2S / L2 Special / L3), [U18] Sound Rom vL-2

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