**By continuing to use this site you agree to the use of cookies for portions of the site to function correctly.**
Privacy Policy
Please be aware shipping times are estimates only, NOT a guarantee of delivery time. All carriers still seem to be having occasional issues.
Dismiss
$17.99 – $71.99
S2 S3 S4 Sound / G11 CPU EEPROM chips needed to upgrade your pinball machine to the latest version, play a different version, or replace missing/damaged roms.
Bally Williams Part #’s:
G11 A-5343-50041-1
S2 A-5343-50041-S2
S3 A-5343-50041-S3
S4 A-5343-50041-S4
G10 A-5400-50041-1 (#541)
Flipper Football Pinball (Capcom) - ROM Upgrade chip set
Gorgar (Williams System 6) - ROM Upgrade chip set
Jungle Lord Pinball (Williams Sys7) - ROM Upgrade chip set
Changes from revision 1.0:
The Loop/Gate has been modified to kick balls out of the
trough immediately, and to kick balls out of the shooter lane
immediately.
Completing the MARTIAN targets when they are available but
when the Martian Attack feature cannot be enabled (i.e. when
Rule The Universe is lit) now awards 1 Martian Bomb instead
of nothing.
The five way combo was being audited for every combo past
the fifth (i.e. 6, 7, 8, …, etc). This has been corrected.
Fixed the Ball Save adjustment to enable turning off ball saves.
Modified some display and lamp effects.
100 billion scores and higher now display properly in high
score to date, status report, and attract mode.
The maximum shot value during Total Annihilation was changed
from 500 million to 250 million.
Total bonus is now displayed in the status report.
In version 1.0, if super jets was running and a loop shot
was completed (i.e. all three lights solid), a shot to the
loop would divert the ball to the jets. This is not a bug,
rather, a feature. This behavior has been changed so that
a ball shot to a completed loop will not be diverted to the
jets (thus making the 5-way combo a bit easier to obtain).
A “dirty pool” feature was added. If an attack wave is not
running, and the motorized 3-bank is up, and the center trough
switch (behind the drop target) is made, the player is credited
with the next attack wave. This feature is awarded only once
per player, per game.
Stroke of Luck is now enabled via the bottom lanes even when
it cannot be collected (i.e. during multiball). It still can’t
be collected during multiball, of course, but when multiball
ends, Stroke of Luck will be lit if enabled in this way.
If Super Jets was running when Rule the Universe was started,
there was no way to start Rule the Universe again on the same
ball (since super jets is a “until end of ball” feature). If
this case is detected, the super jets light is now spotted.
This is the release of software for production.
This version requires sound revision 1.0:
S2: Checksum: 2300
S3: Checksum: CB00
S4: Checksum: 7D00
Changes from revision 0.3:
Added lots of lamp effects, display effects, and sound effects.
Added all of the German, French, and Spanish translations.
Added the “1 Martian Bomb” award to the Stroke Of Luck feature.
Added lots of switch compensation code.
Implemented the family mode adjustment. This adjustment
affects 4 phrases: “We’ll Blow The Snot Out Of You, Martian” ,
“Damn, You Some Ugly Martians” , “Germany Will Kick Your Martian
Butt To The Moon” , “You Know, I Enjoy Killing These Martians”.
If family mode is adjusted ON, these phrases will not be said.
Changed and added some audits.
The start replay level was changed to go as high as 20 billion.
Added a high score for “Rule The Universe”.
Added a “victory lap” feature for winning Rule The Universe.
Added the “Saucer Attack” video mode. This is an award from
the Stroke Of Luck feature.
Added the sneak attack feature. This is an award from the
Stroke Of Luck feature.
Implemented novice mode.
The wire color/transistor information in coil test has been
updated to show the correct information.
This is the first release of software for production of sample games
Sound Revision History: (Included for reference)
Changes from revision 1.0:
This revision eliminates a ‘buzzing’ sound that is occasionally
emitted from some games. If you experience this problem, use
this version to replace the S2 in your game.
This version of S2 requires that the other sound ROMs be at least
Version 1.0. The AV board diagnostics will indicate a bad S3, S4 or S5
by bonging more than once at powerup.
(3 bongs = bad S3, 4 bongs= bad S4, 5 bongs = bad S5)
Weight | N/A |
---|---|
Bally / Williams ROM Options | [G11] CPU Rom v1.1, [G11] CPU Rom v1.0, [G11] CPU Rom v0.3, [S2] Sound Rom v1.1, [S3] Sound Rom v1.0, [S4] Sound Rom v1.0, [S2, S3, S4] 3 Rom Sound Set v1.1, [G10] WPC Security Chip |
You must be logged in to post a review.
In stock
If you would like to come back later, you can enter your email address to save your cart! If you have questions, please don't hesitate to use the contact us link at the top of all pages!
Reviews
There are no reviews yet.