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No revision information is known for the official versions 3.03 and below.  Please notify me if you have any info.

With that being said, Chad at Pinballcode.com has done it again and made a new unofficial version for 2023!  Here are the revision notes from his website.
 

X-Files Unofficial v.3.04

(last updated September 4, 2023)

A better truth is out there!  This update brings all new features such as a Skill Shot, a new X-Files Champ High Score, Hold Bonus, new Mini Loop Awards, The Truth multiball overhaul, scoring balance, bug fixes, and much more!

GAME START, CHARACTER SELECT, and SKILL SHOT
-Added “X-Files” video to the start of the very first ball of a game.
-Fixed an issue where the GI lighting could remain off when a game was restarted during bonus count.
-Added music to the previously silent “Standard ↔ Novice” game select screen at game start.
-Fixed an issue when adding multiple players, the “Character select” screen could disappear for “Player 1”.
-Fixed an issue where the Mulder speech call could be missing or get cutoff. If the ball got launched without selecting a character.
-Increased the time the Start button needs to be held to restart a game.
-Removed the 400K point award for launching a ball and implemented a proper Skill Shot instead.
-Added new Skill Shot.
There are 3 shots associated.
1. Shoot Left Outer Loop / Purple Arrow for 250K
2. Shoot Left Ramp / Red Arrow for 500K
3. Shoot Left Inner Loop / Yellow Arrow for 1M
The shots become available in the order shown above.
The order only proceeds if the shot has been made successfully.
If a shot is missed, the same shot will be available again on the next ball.
The Skill Shot is available until it has been successfully made or a “wrong” switch has been hit.
No timer involved!
Draining a ball while Ball Save is active will also end Skill Shot.
When playing more than 3 balls during a game. Like having an Extra Ball and the 3rd Skill Shot has already been collected. The 3rd Skill Shot will become available again.
-Reworked Ball Save logic.
Ball Save time no longer adjusts itself dynamically based on the average ball times from previous games.
Ball Save is now fixed to be always active for 10 seconds.
BONUS, BONUS COUNT, and BONUS MULTIPLIER
-Doubled Bonus progression for the currently selected Character.
Hitting any right 3-Bank target when playing as Mulder now increases bonus by 20K instead of 10K.
Hitting any left 3-Bank target when playing as Scully now increases bonus by 20K instead of 10K.
-Added new Bonus Held feature.
Bonus Held can be activated as one of the Mini Loop awards during regular gameplay once per game.
When Bonus Held is active the value from the current Bonus Count is saved and added again at the end of next Bonus Count.
The Bonus Held value is not affected by Bonus Multiplier the subsequent Bonus Count.
-Updated Bonus Count flasher sequence.
-Aborting the Bonus Count no longer awards 10K.
-Reworked EBE lane behavior.
Hitting an already lit lane will no longer spot an unlit lane.  Use Lane Change to help light unlit lanes.
EBE lane progress will now carry over between balls.
-Changed the sound for hitting EBE lanes.
-Completing EBE lanes again when Bonus Multiplier is already at 8X will now award 500K.
MAIN MODES (X-FILES)
 
Following applies to all Main Modes…
-Previously the game would silently award 200K points for shooting the Trap Door and then all modes would start with a 100K bonus.  This silent 200K points has been removed and the 100K mode start bonus has been increased to 300K.  This allows the player to see all the points they have been awarded for starting a mode.
-Fixed an issue where the sound for the “Mode Total” screen was not played properly when draining the ball while the mode was still running.
-GI lighting is now turned off during the Mode Start sequence. This helps highlight the initial mode shots.
-Changed the way the FBI rule works to open the Trap Door.
At the beginning of the game, the FBI lights are sweeping, requiring just one Right Ramp shot to open the Trap Door for Mode start.
After starting the first Mode, FBI now always need 3 Right Ramp shots to open the Trap Door again.
The game no longer spots FBI letters on its own.
However, spell FBI(Open Trap Door) can now be obtained as a Mini Loop award.
-Added a short flasher effect when the Trap Door opens once FBI is spelled.
Herrenvolk
-Slightly sped up Herrenvolk initial bonus countdown.
-Changed the sound for collecting the Hurry-Up value at the Left Ramp.
-Fixed an issue where Herrenvolk wouldn’t time out properly if the Right Ramp was hit frequently in a row.
The Host
-Added right red arrow insert and Trap Door insert to the final shot of the mode, to better inform the player where to shoot.
-Fixed a display issue bug where the shot value shown on the display didn’t match the actual granted value for the shot.
-Updated scoring to be worth a little more.
Left Ramp 200K is unchanged.
Right Ramp now 400K, previously was 300K.
Trap Door now 600K, previously was 400K.
Total score possible is now 1.3M, previously just 1M.
Humbug
-Fixed an issue where the mode music sometimes wasn’t started properly.
-Completely reworked this mode to integrate previously unused Left and Right 3-Bank Targets.
ORIGINAL BEHAVIOR:
The player had to complete 6 shots in a specific order within 30 seconds.
The order and values of the shots:
1: Left Ramp for 250K
2: Right Ramp for 300K
3: Right Outer Loop for 350K
4: Right Inner Loop for 400K
5: Left Outer Loop for 450K
6: Left Inner Loop for 500K
NEW BEHAVIOR:
The player has to complete a total of 6 shots at both 3-Bank Targets within 30 seconds.
The sides change after 1 hit, the first shot is available at the Left 3-Bank Target.
The order and values of the shots:
1: Left 3-Bank. All 3 arrows are flashing, hitting any target will award 250K and lite the top arrow solid.
2: Right 3-Bank. All 3 arrows are flashing, hitting any target will award 300K and lite the top arrow solid.
3: Left 3-Bank. The center and lower arrows are flashing, hitting any of the two targets will award 350K and lite the top and center arrow solid.
4: Right 3-Bank. The center and lower arrows are flashing, hitting any of the two targets will award 400K and lite the top and center arrow solid.
5: Left 3-Bank. The lower arrow is flashing, hitting the target will award 450K and lite all 3 arrows solid.
6: Right 3-Bank. The lower arrow is flashing, hitting the target will award 500K and finish the mode.
The scores remain unchanged.
-Added logic to the Left Ramp Diverter to determine where the ball needs to go. This assists the player by returning the ball to the proper flipper to assist with the next 3-Bank Target shot.
Syzygy
-Fixed a scoring display issue.
The game was showing “Shoot A Ramp!” with increasing values 200K, 300K, 400K, etc… when the correct value scored was always 100K.
It now properly displays “Shoot A Ramp!” 100K every time.
The increasing values it did show are related to the “Shoot The Hole” Hurry Up shot which becomes available after shooting a ramp.
-Added a short Trap Door flasher effect when the Trap Door opens for the “Shoot The Hole” Hurry Up.
-Changed the alert sound when the Trap Door Hurry Up timer is about to expire.
-Readjusted the limit for the “Shoot The Hole” Trap Door Hurry Up. The value used to be able to increase until 1M. It is now capped at 500K.
Colony
-No change
Talitha Cumi
-Added logic to increase the payout of the Mode based on early success.
The logic now determines how many tries the player needed to find the Stiletto.
ORIGINAL BEHAVIOR:
The game didn’t have logic to determine how many shots were made prior to finding the Stiletto.
The points just got added together.
Incorrect hit [250K] Correct hit [500K]
The Mode Total result:
1st try 500K = 500K*
2nd try 250K + 500K = 750K*
3rd try 250K + 250K + 500K = 1M*
4th try 250K + 250K + 250K + 500K = 1.25M*
That means the more tries it took the higher the payout was. Which is backwards.
NEW BEHAVIOR:
The game now keeps track of how many incorrect shots were made before the Stiletto was found.
Incorrect hit [100K] Correct hit [value] is now depending on how many tries were made.
The “Correct hit” values being: 1st 1.25M, 2nd 800K, 3rd 500K, 4th 200K.
The Mode Total result:
1st try 1.25M*
2nd try 100K + 800K = 900K*
3rd try 100K + 100K + 500K = 700K*
4th try 100K + 100K + 100K + 200K = 500K*
The player is now rewarded for finding the Stiletto with fewer tries.
*Not taken into account is the Mode Start value.
The time to complete the mode remains untouched and is still 30 seconds.
Hint: The game secretly tells you where the Stiletto is hidden during the Mode Start sequence. It’s at the flashing arrow, so pay attention!
Terma
-Added a speech call to the previously silent Mode Start sequence.
-Reduced Terma initial bonus countdown start from 420K to 250K.
-Slowed down Terma countdown to make up for reduced countdown start value.
-Fixed an issue where the “Mode Total” screen was never displayed when the mode timed out before the Trap Door was hit.
-Fixed an issue with scoring where the default Mode Start value wasn’t properly granted.
Smoking Man
-Fixed an issue where the mode music sometimes wasn’t started properly.
-Removed “lite Extra Ball” after making the final (4th) shot during Smoking Man and implemented previously unused Extra Ball Hurry Up feature instead.
-Added new previously unused Extra Ball Hurry Up feature.
The Hurry Up starts on its own after the final (4th) shot has been collected.
The Hurry Up lasts 15 seconds where the Right Ramp has to be shot once to achieve the Extra Ball.
Once the timer expires the Extra Ball can no longer be collected.
As long as the Hurry Up is active. No other modes and features can be started.
-Added new previously unused music to the Extra Ball Hurry Up mode.
Trivia
-Increased scoring for a correct answer from 300K to 500K.
Blood
-Fixed an issue where the background music got quieter when any playfield switch was hit.
-Fixed an issue where the game would show a “Technician Alert” even though everything was working.
-Fixed an issue where hitting the Cabinet reset the ramp values to 500K instead of 100K.
-Changed the sounds of the Ramp and Cabinet Jackpots.
-Added a sound to the previously silent “Mode Total” screen.
MULTIBALLS
Cabinet Multiball
-Hitting the Cabinet during any Mode no longer counts progression towards Multiball.
However if the Cabinet was already in the down position prior to starting a Mode. Multiball can still be started. The Mode is paused until Multiball ends.
-Reduced the time the “Multiball Ready” display effect is shown, to be able to see the player scores more often.
-Hitting the Cabinet during Multiball now increases the Jackpot value by 10K instead of 25K.
-Playing as Scully now needs 7 instead of 5 hits to start the first Cabinet Multiball.
-Playing as Mulder now needs 5 instead of 3 hits to start the first Cabinet Multiball.
Truth Multiball
-Changed magnet behavior when only 2 balls are remaining.
The magnet now only holds the ball for 10 seconds instead of unlimited.
-Changed the progression towards Truth Multiball start. It’s now always +1 for the next start.
Meaning if Truth took 5 “X” shots to start, then the next time it requires 6 “X” and then 7 “X”, etc.
-Changed sounds for hitting “Deny Everything” “Trust No One” “The Truth Is Out There” and Super Jackpot.
-Added lane change feature for “X” shots when playing as Scully.
Prior to this change when playing as Scully. Both Return Lanes were always lit for spotting an additional timed “X” shot.
Now only one Return Lane is lit for spotting an additional timed “X” shot. The side can be “Lane Changed” by pressing a Flipper Button.
-Added limits for Truth “X” shots and Truth Cabinet Jackpots.
Initial “X” value being 250K can raise until 500K
Initial Cabinet Jackpot value being 500K can raise until 1M
-Reworked Truth Multiball to be a bit more challenging and increased scoring to equalize the new difficulty.
ORIGINAL BEHAVIOR:
1: Collect every of the 6 “X” shots once for [200K] each.
2: Shoot Cabinet 3 times to collect “Deny Everything [200K]” “Trust No One [250K]” and  “The Truth Is Out There [300K]”
3: Shoot moving Cabinet for Super Jackpot [350K] and Add-A-Ball.
Repeat… shot values are doubling between each cycle.
4: Collect every of the 6 “X” shots once for [400K] each.
5: Shoot Cabinet 3 times to collect “Deny Everything [400K]” “Trust No One [450K]” and  “The Truth Is Out There [500K]”
6: Shoot moving Cabinet for Super Jackpot [550K] and Add-A-Ball.
Repeat… shot values are doubling between each cycle.
NEW BEHAVIOR:
1: Shoot the 3 left “X” shots once “Left Outer Loop” “Left Ramp” “Left Inner Loop” for 250K each.
2: Shoot into the Cabinet for “Deny Everything” Jackpot for 500K*.
3: Shoot the 3 right “X” shots once “Right Ramp” “Right Inner Loop” “Right Outer Loop” for 275K each.
4: Shoot into the Cabinet for “Trust No One” Jackpot for 550K*.
5: Shoot all 6 “X” shots once for 300K each.
6: Shoot into the Cabinet for “The Truth Is Out There” Jackpot for 600K*.
7: Shoot moving Cabinet for Super Jackpot [650K] and Add-A-Ball.
Repeat… shot values are no longer doubling between each cycle. They just slightly raise.
8: Shoot the 3 left “X” shots once “Left Outer Loop” “Left Ramp” “Left Inner Loop” for 325K each.
9: Shoot into the Cabinet for “Deny Everything” Jackpot for 700K*.
10: Shoot the 3 right “X” shots once “Right Ramp” “Right Inner Loop” “Right Outer Loop” for 350K each.
11: Shoot into the Cabinet for “Trust No One” Jackpot for 750K*.
12: Shoot all 6 “X” shots once for 375K each.
13: Shoot into the Cabinet for “The Truth Is Out There” Jackpot for 800K*.
14: Shoot moving Cabinet for Super Jackpot[850K] and Add-A-Ball.
Repeat… shot values are no longer doubling between each cycle. They just slightly raise.
*Based on the base value for Truth Jackpot. Truth Jackpot can be increased during regular gameplay by completing Left 3-Bank Targets.
ATTRACT MODE, HIGH SCORES, and PORTALS (SERVICE MENU)
 
-Added new previously unused X-Files Champ High Score entry. The game keeps track of how many Main Modes (X-Files) were started. The player with the most modes played during a game gets the chance to enter their initials. The default score is 3.
-Added a previously unused display effect of “Plasma ball” to Attract Mode.
-Adjusted the default Replay value from 10M to 15M since average scores are higher now.
-Adjusted the default Volume after a Factory Reset from 15 to 5.
-Allow Adjustment 13 “Tilt Warnings” to be set to 0,1,2,3 instead of just 0,1,3. Default is 2.
-Activated previously unused Adjustment 47 Orbit Criterion.
This adjustment takes care of the progression for both Cabinet and Truth Multiball.
If this adjustment is set to “Extra Easy” or “Easy” the game will spot “X” shots and “Cabinet” hits between balls to make it easier to start a Multiball. (This was the Standard behavior at 3.03 and older code)
If this adjustment is set to “Medium(Default)” “Hard” or “Extra Hard” no shots will be spotted between balls.
-Added “Request Installed” sound to be played while making adjustments in Portals( Service Menu).
-Changed the Insert Credit noise from a speech call to a sound effect.
-Reworked Game Over Flasher sequence. It’s now prettier.
-Disabled “Film Star Reset” button in Portals>Adjustments>Film Star Reset.
Prior to this change, selecting this button did change all difficulty adjustments to “Extra Easy” without any warning or notice. To avoid accidentally pressing this, the button has been permanently disabled. If needed, difficulty settings can still be manually changed at Adjustments 6, 44, 46, 47, 48.
-Prevented the game from showing obsolete Sega phone number in Portals.
MISCELLANEOUS
 
-Added an X-Files Loop combo shot.  Quickly shoot alternating Left Mini Loop and Right Mini Loop shots (or vice-versa) for 100K points.
-Increased the time the Up-Post is active on Left and Right Orbit shots. This is to help improve the ball to get diverted into the Top Lane/Bumper area more often. The Up-Post is now active 3 times longer.
-Fixed an issue where the “Instant Info” display message could get stuck on the screen.
-Increased the time a flipper button needs to be held until “Instant Info” is shown from 2 seconds to 4 seconds.
-Reduced GI flashing by about half throughout the entire game.
-Added various new previously unused speech and sound effects throughout the game.
New Shoot Again sound effect added.
Added a speech call to the previously silent Cabinet “Sneak In”
And much more.
-Fixed an issue where the sound for hitting a Return Lane switch wasn’t properly played.
-Rearranged the order the coils are activated during ball search. To speed things up when a ball is stuck in the VUK.
-Reworked “Looping Ramp” feature at the Left Ramp. To be more achievable for anyone.
Increased the time the Left Ramp shot can be looped from 3 seconds to 4 seconds.
Initial ramp value starts at 50K.
Ramp value raises by 50K if hit within the timeframe and restarts the timer.
Max. Ramp value is 500K.
Ramp value resets to 50K when the timer expires.
Looping Ramp ends early if the ramp shot awards something else like Tooms, etc…
Looping Ramp is only available during Main gameplay, never during Modes and Multiballs.
-Reworked “Mini Loop” feature.
Adjusted the thresholds when Mini Loop awards were given from 4,11,24,39,60,85 to 4,8,12,16,22,28 total shots.  This allows more Mini Loop awards to be collected more often.
Added more Mini Loop awards:
4 shots 300K points.
8 shots Bonus Held.
12 shots Spell FBI(Open Trap Door) If Trap Door is already open then award 300K instead.
16 shots Increase Bonus X If Bonus multiplier is already at MAX then award 300K instead.
22 shots Lite Special at one Out Lane.
28 shots Spell FBI(Open Trap Door) If Trap Door is already open then award 300K instead.
-Fixed an issue where some switch hits weren’t properly registered by the game if the switch was triggered very shortly.
-Super Pops now lasts for the rest of the ball instead of just two more visits to the Pop Bumper area.
-Super Pops now requires less hits to activate. Now 40, 50, 60… instead of 55, 66, 77…
-Readjusted scores for switches in the Subway ramp. Previously they were 5130 each, now they are 510.
-Readjusted score for hitting the Cabinet from 100K to 25K.
-Removed Ramp Shot from being granted if Ramp Entrance switch is hit and then Return Lane switch is hit within 3 seconds. This was originally implemented to make up for a faulty Ramp Switch. However, in a well maintained machine, this only causes confusion.
-Slightly tweaked Tooms.
Allow maximum Tooms score to be 1M instead of just 920K
Increased GI flash at start of Tooms. 5 flashes instead of 2 flashes.
Music is now silenced shortly at start of Tooms to hear speech call better.
—–
I would like to give a big “THANK YOU” to Maximilian Spiegel. Maximilian came to me with a wonderfully detailed list of issues, bugs, and suggestions that he found with X-Files. This list from Maximilian was a roadmap that helped guide this code update.  There were hundreds of messages back and forth between us as we tested and discussed each update. His eye for detail and in-depth knowledge of the X-Files ruleset were invaluable!  THANK YOU MAXIMILIAN!!!
It is because of Maximilian’s passion for an X-Files update that I asked the local community to see if someone had an X-Files I could borrow.  Graciously, Steve Schmidt leant me his machine for an extended period of time.  Thank you Steve!

Disclaimer:
There is no charge or cost assessed for the software itself contained on the chips. Software remains property of the respective author / manufacturer / copyright holder, who has made the software freely available to the pubic for the purpose of repairing your own machine. We do not sell or claim ownership to ANY software. This listing is ONLY for the cost of the chips themselves, and the service of programming them for you in a format that can be installed in your machine.

Weight .25 lbs
Sega Options

[U210] CPU Rom v3.04, CPU v3.04 / DISP v3.0 Set [U210, ROM0], CPU v3.03 / DISP v3.0 Set [U210, ROM0], [U210] CPU Rom v3.03, [U7] SOUND ROM, [U17] VOICE ROM 1, [U21] VOICE ROM 2

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