$53.99
For those of you that cannot burn your own roms, these are the chips needed to upgrade your Teenage Mutant Ninja Turtles Pinball (TMNT) pinball machine to the latest version, play a different version, or replace missing/damaged roms.
Replaces Data East Part#’s:
TMNT CPU ROM B5 965-0061-00
TMNT CPU ROM C5 965-0062-00
TMNT DISPLAY ROM U8 965-0066-00
TMNT VOICE ROM 1 F5 965-0063-00
TMNT VOICE ROM 2 F4 65-0064-00
TMNT SOUND ROM F7 965-0065-00
Latest Unofficial Version:
CPU: 2.0
DISPLAY: 2.0
Latest Official Versions:
CPU: 1.04
DISPLAY: 1.04
Prototype version:
CPU A0.7
DISP TMNT16 4-16-91
Blackout (Williams System 6) - ROM Upgrade chip set
NEW TMNT 2.0 UNOFFICIAL – Released 11/2025!!
Chad from pinballcode.com has released another modern update for a vintage title!
Here is a list of the changes!
– Advance Bonus X (until maxed to 8X)
– Bonus Hold
– Lite Special (if on ball 2 or 3 and within special percentage)
– Mystery Score (15k-85k) (until ball drains)
Fixes:
Fixed bug in Adjustment 46 – “TARGET STYLE” when set to HARD.
Fixed TURTLES letters to work with Adjustment 43 – “TURTLES STYLE” set to FACTORY (fixed bug where TURTLES would reset between each ball).
Fixed bug during Instructions in Attract Mode. They now all show up.
Changed Instruction “TWIN MILLION LITES SEWER FOR 10 MILLION” to “SHOOT ALL TURTLES TO RE-LITE JACKPOTS”.
Changed order of Instructions during Attract Mode
Updated lamps that flash when “Shoot All Turtles To Re-lite Jackpots” is displayed
Updated light show for “Shoot All Turtles To Re-Lite Jackpots” to include Jackpot lamps
Added “10 Million” lamp to the “Spell T-U-R-T-L-E-S Lites Twin Millions” Instruction, to make up for the missing “Twin Millions Lites Sewer For Ten Million” instruction
Changed instruction “SPELL T-U-R-T-L-E-S LITES TWIN MILLIONS” to “T-U-R-T-L-E-S LITES TWIN MILLION / 10MIL.
Added “Shoot All Turtles To Re-lite Jackpots” screen to Multiball when it’s time to shoot the Turtles
Fixed bug where Light Show for “Advance Values For Awesome/Super Awesome” doesn’t flash during Instructions in Attract Mode
Added “Start Awesome” lamp to the Light Show.
Removed “Ransom” lamp from the Light Show.
Fixed bug where Light Show for “Score Big On Plunger For Double Skill Shot” doesn’t flash during Instructions in Attract Mode.
Fixed bug where Light show for “Mike, Raph, Don & Leo Starts Multicrawl” doesn’t flash during Instructions in Attract Mode
Fixed bug so Super Awesome Scoring will Audit properly with Audit 85 – “SUPER AWESOME ACTIVE”.
Fixed bug when Saving April (was calling a non-existing Flash GI routine).
Fixed bug when Jackpot Scored (was calling a non-existing Flash GI and Flash Flasher routine).
Fixed bug for Special Lit (was calling a non-existing Flash Flasher routine).
Fixed bug for Extra Ball Lit (was calling a non-existing Flash Flasher routine).
Fixed audit for Donatello (was advancing Leonardo).
Fixed audit for Leonardo (was advancing Raphael).
Fixed audit for Raphael (was advancing Donatello).
Fixed spelling of Michelangelo (it’s not Michaelangelo).
Fixed Timing for Instant Info.
Moved Awesome Value after Bonus X (since it’s not multiplied).
Changed pause after Bonus X to allow next info to be shown.
Fixed bug when Awesome/Super Awesome scoring was lit but not started and the ball drained. It was then unlit at the next ball. It now stays lit (first time only) until started and then properly reset its value back to 75,000.
Fixed bug for Back Panel Award “Lite Extra Ball” that prevented it from being lit.
Fixed bug for Back Panel Aware “Lite Extra Ball” that would only allow it to be lit once.
Fixed bug for Back Panel Aware “Lite Extra Ball” that prevented it from being lit after extra ball limit has been reached.
Fixed bug where Current Loop Count would bug out if activated on the first ball of the first game played.
Fixed bug that keeps the Multiball Restart timer going, even if multiball restart was achieved. (This could mess up the music, game, etc. Timer is now properly killed.)
Fixed bug so Ransom Lamp will properly turn off if not collected after hitting Left Inlane -> Spinner.
“Release” lamp will now properly flash at the start of “Instant 3-Ball”.
Fixed bug that played repeated “Head For The Sewer” voice call during Skill Shot.
Fixed “April kissing Turtle” video to always play correctly.
Fixed Looping to reset Loops counter every time it’s played instead of at the end of the ball.
Fixed bug in Instant Info to show Extra Balls correctly (# EXTRA BALL instead of #XTRA BALL).
Fixed bug so minimum Twin Millions timer of 8 seconds will always properly show counter.
Fixed bug in single Million timer during Twin Millions that incorrectly showed :00 for a second.
Changes:
Set default for Adjustment 16 – “TILT WARNINGS” to 2.
Set Factory default for Adjustment 43 – “TURTLES STYLE” from EASY to FACTORY.
Changed Multiball start video from “Everybody Out Of The Sewer” to previously unused “Multicrawl” followed by the “I ❤️ Being A Turtle” video.
Removed “I ❤️ Being A Turtle” from Jackpot sequence and added “Firework” effect to the second Jackpot sequence.
Changed first jackpot audio to be “Awesome Jackpot Man” and new SFX.
Lowered default Loop Record from 7 to 3.
Increased time between “Head for the sewer” voice calls when multiball is ready.
Set Factory default for Adjustment 50 – “RECALL AWESOME LIGHTS” (HARD, FACTORY, EASY) from EASY to FACTORY.
Removed pause after “Wipe Out” voice call so it doesn’t play and get cut off when another audio call is supposed to play.
Keep Turtle Stand-Ups lit solid at the start of Multiball.
TURTLES letters are no longer shared between players in multiplayer games. Each player has its own set to fill up.
TURTLES letters don’t advance during Multiball.
TURTLES letters don’t advance during Skill Shot.
Changed timer for Victory Lap from 10 to 20 seconds.
Changed maximum End Of Ball Bonus Value from 200k to 250k.
Changed End Of Ball Bonus increment for both outlanes from 2k to 5k to match playfield printing.
Changed DMD-Animation for hitting the spinner to a shorter version of the “Eyes”.
Restarting a game will need the start button to be held down a couple of seconds (instead of instantly restarting by just pressing the button).
Changed Multiball Jackpot Range from 1M-4M (with starting value of 2M) to 1M-5M (with starting value of 3M).
Changed the speed of Multiball Jackpots raising to be a little faster.
Adjusted Sewer 10M Shot timer alarm SFX / “Time’s running out dude!”.
Changed silent “Lite Looping” Timer from 20 to 30 seconds.
Reduced the pause between final Score and start of Match Sequence.
Changed music during High Score Enter Initials (Jackpot Theme).
Changed music during Loop Champ Enter Initials (Looping Theme).
Changed SFX for the two top Pop Bumpers.
Changed SFX for unlit Ransom Target.
Changed Back Panel Award progression to be from left to right alternating with mystery value (instead of random). Now you have a path to progress to Lite Extra Ball.
The current lit Back Panel Award is now saved across balls for each player.
Changed back panel awards during multiball to always be “Mystery Value”.
Increased Mystery Value (Backpanel) to range from 100k-200k (original was 50k-150k).
Changed minimum Mystery X to be +2X instead of +1X.
The game will skip back panel award “Mystery X” when Bonus X is already maxed (8X).
Advance back panel award “Instant 3-Ball” to “Mystery Value” when multiball is started.
Changed random sewer mystery to a fixed order:
Advance Bonus X (until maxed to 8X)
Bonus Hold
Lit Special (if on ball 2 or 3 and within special percentage)
Mystery Score (15k-85k) (until ball drains)
Removed from sewer mystery are:
Lit Extra Ball (is now available on back panel)
Advance Awesome Value
Spot Turtle (Target Bank)
Extended pause before ejecting the ball from the sewer.
Extended pause when collecting the “10 Million Sewer Shot” before the ball gets kicked out of the sewer, to see all video screens better.
Extended pause to allow Manhole 2X award display to play if Skill Shot is failed on the sewer.
Renamed “Press Button” during Attract mode to “Press Start”.
Combo Shot:
Increased pause to fully display the Combo Shot Message before the ball gets kicked out of the sewer.
Update Combo Shot Score Display from 320k to 500k to match actual scoring.
Increased pause after combo shot to give time for Manhole awards or Save April to play.
Increased minimum first Multiball Time timer from 20 to 30 seconds.
Extended pause at start of Awesome Scoring to allow voice call to finish.
Changed Menu Sound for “Request Installed”.
Removed “City pans down to Manhole” video from “Fight Again” sequence.
Removed “City pans down to Manhole” video from “Extra Ball Is Lit” sequence.
Changed “Enter Initials” timer from 25 to 40 seconds.
Moved Match Sequence to be after Loop Champ/High Score Initials.
Changed Attract Mode to include unused videos (replaced the ones that are used in game).
Renamed Instruction text MULTICRAWL SEWER LITES JACKPOT to MULTICRAWL SEWER LITES RAMP JACKPOTS.
Removed Replay Value screen at start of Ball 1.
Changed outlane bonus (Bummer Dude) to be a set value based on Ball # x 50k (instead of random).
Changed Adjustment 40 TICKET DISPENSER to new Adjustment 40 TOURNAMENT MODE (Ticket dispenser is now permanently deactivated).
Tournament Mode removes random awards and set the following adjustments:
1: Panel “Mystery X” will always be +3X
2: Panel “Mystery Value” will always be 120k
3: Manhole (Sewer) Mystery Score will always be 45k
4: Adjustment 3 REPLAY LEVELS to NONE
5: Adjustment 4 GAME AWARDS to NONE
6: Adjustment 6 LIMIT EXTRA BALLS to 0
7: Adjustment 16 TILT WARNINGS to 2
8: Adjustment 49 WINNERS CIRCLE to OFF
Removed logic for Buy-In as the adjustment for it had no effect and did not work at all.
Renamed Adjustment 17 BUY IN ALLOWED to PROTOTYPE VUK? (default is NO). Prototype VUK is now fully supported.
Changed Save April to be a Mode by its own:
This mode is activated on the unlit sewer (ball# + 1)
Mode start will show a new “Save April” screen and uses a previously unused music track.
The player has 20 seconds to hit the Ransom Target for 2 Million.
Mode ends when the timer has expired or multiball is started.
Increased Score that is granted when extra ball limit is reached (default is 3) from 100k to 1M.
Changed “wipe out” voice call from sewer kick out when multiball is active and jackpots are being lit to “Serious Pizza”.
Removed “whoa” voice call from Mikey pop bumper during multiball, it would interrupt other sounds.
Removed “whoa” voice call from shooter lane auto launch at multiball start, it would interrupt other sounds.
Jackpot Music now starts playing after both jackpots have been collected.
Game will now revert to normal game music after multiball.
Removed 2 second Awesome Scoring timer reduction each time it’s played.
Changed Awesome Scoring timer to not start counting down until the ball is ejected from Sewer.
Renamed Adjustment 41 #TICKET PER AWARD to UNUSED.
Increased pause before ejecting balls during Multiball (to fix bug where the game would not always properly select which music to play when multiball ends quickly).
Made changes so the TMNT song during Multiball start sequence has a lesser chance of being interrupted.
Updated back panel award “Instant 3-Ball” so its intro is shorter.
Changed coil 5A name in diagnostics from NOT USED to PROTOVUK.
Changed lamp 53 name in diagnostics from NOT USED to TOP A <MOD>.
Changed lamp 54 name in diagnostics from NOT USED to TOP SA <MOD>.
Changed lamp 62 name in diagnostics from NOT USED to CAB. START <MOD> (For use of an illuminated start button).
Changed coil 22 name in diagnostics from SPINNER MOTOR to PIZZA MOTOR.
Changed coil 18 name in diagnostics from MID BUMPER FLASHER to RANSOM FLASHER.
Rearranged Attract Mode to make more sense by prioritizing previous score and high score.
Removed panel flasher from Twin Millions (only ramps and T-U-R-T-L-E-S).
Multiball Ready and Multiball Restart will slowly flash the sewer flasher (removed it from multiball start).
Slowed down flashing or right ramp when Victory Lap is active.
Shortened the flasher show for Jackpot during Multiball so the remaining ramp can return to flashing quicker.
Removed Ransom Flasher when hitting the left Inlane switch, as this should now only flash during Save April.
Changed right Inlane flasher routine to flash Back Panel once instead of T-U-R-T-L-E-S 3X.
Reduced pause that sometimes happens for flashing Million lamps when starting Twin Millions via the captive ball.
Removed “high five” video from 10 Mil shot made sequence.
Added “high five” video to Victory Lap success sequence.
Added pause just before Winner’s Circle routine starts.
Additions:
Added unused “Spinning Rays” video to Captive Ball and Spinner advance.
Added unused “It’s Multiball Time” voice call to start of Multiball.
Added “City pans down to Manhole” video to start of Multiball Ready.
Added “Head For The Sewer Dude” video when repeated “Head For The Sewer” voice call is played.
Added SFX when Multiball ends.
Added “Kill those Turtles” Voice call to “Shoot all turtles to re-lite jackpot” phase of multiball.
Added unused “Super Awesome” video during Super Awesome mode.
Added unused “Super Lit” in place of “Awesome Lit” when Super Awesome is lit.
Added Bumpers and Slingshots to also advance the end of ball bonus value too.
Added a timer warning to the end of “Victory Lap”.
Added “Time’s running out dude!” voice call to Winner’s Circle timer at 3 seconds left.
Added a 2nd version of “Bodacious Skill Shot Man” (first one is previously unused where it just says Bodacious Skill Shot, 2nd one says Bodacious Skill Shot with SFX).
Added “Teenage”, “Mutant”, “Ninja” & “Turtles” voice calls to the last 4 TURTLES letters. This helps guide the player to finish spelling TURTLES.
Added new “Learn To Use Flippers!” when Ball drains with less than 4 switch hits.
Added SFX to end of Looping timer when new record is not achieved and also fixed a bug that could prevent switching back to regular music.
Added a one time voice call (Cowabunga) to Attract Mode if Adjustment 35 ATTRACT MODE MUSIC is set to ON. Previously this adjustment had no effect at all and the Attract Mode was always silent.
Added “Teenage Mutant Ninja Turtles” screen to the start of the game.
Added new “1,000,000” screen to show when extra ball limit is reached.
Added ability to hold flipper button to reset Attract Mode to show previous score / high score.
Added new routine for lighting and flashing the Cabinet Start Button (lamp 62) if you want to add a lit Start button to your game.
Added new routine for properly flashing the prototype Awesome Scoring lamp (lamp 53) during Awesome Scoring.
Added new routine for properly flashing the prototype Super Awesome Scoring lamp (lamp 54) during Super Awesome Scoring.
Added new routine for a VUK (coil 5A) that was present in the prototype and can be enabled via Adjustment 17.
Yet again I would like to thank Michael Spiegel for his help with this project. Michael’s encyclopedic insight into every detail of pinball rulesets is amazing. No detail is too small for Michael. As always, his findings, suggestions, and testing were essential. I want to give another big “THANK YOU” to Michael Spiegel!
Disclaimer:
There is no charge or cost assessed for the software itself contained on the chips. Software remains property of the respective author / manufacturer / copyright holder, who has made the software freely available to the pubic for the purpose of repairing your own machine. We do not sell or claim ownership to ANY software. This listing is ONLY for the cost of the chips themselves, and the service of programming them for you in a format that can be installed in your machine.
| Weight | .25 lbs |
|---|---|
| Data East Options | [B5,C5,U8] CPU/DISP v2.0 Set, [B5,C5,U8] CPU/DISP v1.04 Set, [B5,C5,U8] CPU/DISP vA0.7 VUK (Prototype Machines ONLY), Sound Rom Set [4F,6F,7F] |
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Please be aware shipping times are estimates only, NOT a guarantee of delivery time. All carriers still seem to be having occasional issues.
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