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v3.01 Released 9/8/2026 for the 60th Anniversary of Star Trek!!
STAR TREK Unofficial v.3.01
(last updated September 8, 2026
Happy 60th Anniversary!
IF YOU ALREADY HAVE THE PREVIOUSLY RELEASED STAR TREK V.3.00 (FROM APRIL 2020) THEN YOU ONLY NEED TO UPDATE YOUR CPU ROM. THE DISPLAY ROM IN THIS RELEASE IS UNCHANGED AND REMAINS V.3.00.
BUG FIXES
- Fixed bug when ball is launched while Transporter is at 90%:
- Ball Saver is now properly working.
- Shields Down video will be properly shown.
- Shields Lamps (both outlanes) will now properly shut off when the ball saver expires.
- Video Mode will properly work (previously shot 2 bullets instead of 1, ending early).
- Fixed bug that could cause the GI (General Illumination) to be locked ON/OFF for a ball.
- Fixed Warp Ramp bug where the mode would occasionally end prematurely.
ATTRACT MODE
- Rearranged Attract Mode to prioritize Previous Scores and High Scores.
- Holding a Flipper Button during Attract Mode will show Last Scores and High Scores.
- Fixed 6 Attract Mode light shows to utilize the crystal bank lights better.
SKILL SHOT
- Reduced number of ships flying across the screen during Skill Shot from 5 to 3 before showing player scores.
- Skill shot / ball launch can now be fired by pressing both Flipper Buttons (modern style).
GAME PLAY
- Changed behavior of “Re-Lite Laser Kick” Lamp:
- Below 100 seconds current ball time: Lamp flashes; only one shot required.
- Above 100 seconds current ball time: Lamp lights solid, then flashes after first shot; two shots required.
- Top Gate will remain closed when Relite Laser Kick is activated.
- Increased Warp Factor amount for normal Ramp Millions from 0.3 to 0.5.
- Added Extra Ball Lit to 10X Multiplier.
- Added Phaser Light show to Warp Ramps mode.
- Changed light show for Unlimited Millions mode (Phaser Lights).
- Video mode can now be played using the Right Flipper Button.
MULTIBALL
- Decreased the Transporter timer (to start Multiball) by 5 seconds based on the amount of times Multiball has been played (minimum is 15 seconds).
- Jackpot is now triggered by the Top Left Hole switches instead of the VUK switch.
- Drop Ramp now closes closer to the end of the Jackpot timer to align with new Jackpot logic.
- Changed behavior of crystal #4 playfield insert during “Shoot Ramps” stage; it now lights up yellow and green and stops flashing when it is not the next required shot.
- Adjustment 30 – EJECT BALL SAVE now only functions in single ball play.
- Music now correctly switches back to normal game music after Multiball ends.
END OF BALL / GAME
- Changed End Of Ball Bonus from 10k per switch (200 max) to 8k per switch (250 max); total maximum remains 2 million.
- Tribble Trouble score is no longer added during the mode and is now processed as an End Of Ball Bonus.
- Super Bumps are turned off at the start of the EOB Bonus routine to prevent late sound effects.
- GI lighting is turned off during the Match/Game Over sequence.
- Flippers are disabled during “Enter Initials” and “Custom Message Change.”
- Added scrolling sound effects for letter selection in “Enter Initials” and “Custom Message Change.”
SOUND EFFECT (SFX) & VOICE CALLS
- Added “We need dilithium crystals to energize the transporter” call at ball start (if transporter < 90%, excluding Player 1 Ball 1).
- Added “Scotty Here” voice call to Ball Save.
- Added “1 Million” voice call when completing 10X Top Lanes again.
- Added 1 Million video/voice call when hitting the Extra Ball limit.
- Added “Energize” voice call when Super Bumps is activated.
- Added “Victory” voice call to the Congratulations screen.
- Changed SFX for Top Lanes, Shields Up/Down, and Crystals.
- Changed SFX of Spot Crystal via Left Scoop.
- Changed SFX for Warp Factor during EOB Bonus routine and Sharpshooter bonus in Video Mode.
- Changed SFX for Instant Info.
- Synchronized “Shields Are Down” voice call to better match DMD animations.
MISCELLANEOUS
- Added a pause when Special is granted before ejecting the ball from the VUK.
- Fixed Multiball Tilting: Game now Tilts instantly rather than waiting for the backbox mechanism to return home.
- Changed Instant Info activation time from 8 seconds to 5 seconds.
- Added Tribble Trouble bonus status to the Instant Info screen.
Thanks again to Michael Spiegel for all his suggestions and testing!

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